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Sanctorium - The Depths Inside flac. Views: 41 Author: sereda Publication date: 10 Nov Comments: 0. Control Panel. This attack has a wide radius and unpredictable hitbox, so it is best to try to get behind him or back well off. Another option is to actually run into his chest and wait for the swing to go by behind you. This rare attack starts with the above Single Hammer Sweep, then after the hammer strikes the ground Smough will reverse his grip and bring it back around in the other direction.

This can surprise people charging in after what they thought was a single sweep. You can still avoid damage by getting within the attack radius by pressing right up against Smough, but otherwise you should continue to try to get behind him or stand well off. Do not try to block or tank. One of Smough's more dangerous attacks, even in his regular form, involves him dropping his hammer in front of him in both hands, and running towards you.

If you have the misfortune to be caught by this attack, you will take damage from the hammer and from being trampled by Smough himself. Worse, once he reaches the end of his charge, which can vary significantly depending on whether he runs into any players or has to chase them across the area, he will finish with a powerful popup swing with his hammer that deals additional, significant damage. The safest way to deal with this series of attacks is to recognize it when it starts, and then get a pillar between you and Smough.

If you place yourself correctly, when he runs into the pillar it will end his charge and he will then do his popup attack, which can in fact pass through the pillar, so be careful. If you do not place yourself properly, it is possible for Smough to clip around the side of the pillar and still hit you. If you are nowhere near a pillar, rolling several times to your right in a circle around Smough while locked on, can carry you past both the charge and his eventual hammer swing.

Even then, your guard will likely be broken, and Smough has been known to chain his trample attacks. If you are playing with other characters, it is also possible to stagger Smough from the side or behind as he starts his run, cancelling it entirely. Smough leaps straight up in the air, and then crashes down on his rear end while holding his hammer sideways. You can take damage from either having Smough land on you, or from being under his hammer when he lands.

Backing up slightly or strafing around to your right are safe counters. This attack also has a long recovery time as Smough ambles back to his feet, so it is a good opportunity to land some attacks.

Smough will use a powerful lightning-charged overhanded smash to flatten players. This attack is best evaded to one side, as it is difficult to block or tank. Smough will swing his lightning-charged hammer horizontally in a wide arc in one direction or the other, similar to his regular Hammer Sweep. Smough will leap forward while bringing his lightning-charged hammer down in front of him. This is best evaded to the sides, or by using a pillar as cover. One of Smough's most dangerous attacks.

He will leap up in the air while drawing in a large electrical aura, and then when he lands he will blast a degree electrical charge onto the floor. The effect is similar to Ornstein's electric crash attack above, but has a much larger radius and does a lot more damage.

If you are in the middle of trying to attack him, it is possible to be hit both by the electricity, and the force of Smough's body impacting the ground at the same time, usually resulting in a KO. As this attack is extremely visible and recognizable, as soon as he leaps players should backpedal or ideally roll backwards several times to try to get out of the blast radius. Arguably Smough's most dangerous attack. In form it is very similar to his above regular Trample Charge, but with significantly increased damage.

This attack is far harder to block as even a very high stability shield will likely not be sufficient to block the entire series of charge and hammer swing attacks. Hiding behind a pillar is the only guaranteed way to avoid damage, but it is possible to evade by rolling to your right several times as he approaches, or rolling directly backwards just as he reaches you with his charge and begins to go into his popup hammer swing.

Failure to time the evasions properly, however, often results in extreme or fatal damage. Ornstein is the faster of the two bosses, but his hitbox is narrower and his attacks are easier to dodge. Ornstein 's smaller frame may sometimes be hidden by Smough's large body and he can also attack you through him.

Use his Gliding attacks to get some distance between the two, or use the walls. It is also important to keep your shield, but more importantly, your guard up when entering the arena as Ornstein is known to close the space very quickly at times.

He may also send large lightning bolts at the host in a similarly dangerous fashion. When Smough does a charging attack, make sure a pillar is directly between you, so that he hits it with his hammer. The key to this tactic is that Smough seems to path straight when charging unlike Ornstein's floating charge that goes around objects. Wait for Ornstein to start a combo while Smough is behind the pillar, block or dodge it, hit him a few times, and then check on Smough's position to make sure he is still behind a pillar.

If he is walking around to get to you, simply strafe until he is once again on the other side relative to you. This may take a few tries to get the hang of, but the advantage of the tactic is that by separating them you buy yourself a few precious seconds during which you need only worry about Ornstein. Keep your attention on the other boss while attacking his partner. Move the camera to a position where you can see both of them.

Do not let them corner you and try to evade their attacks instead of blocking, as that will drain your stamina and leave you vulnerable to his partner's attack. After he transforms, keep close to him and attack at his legs, but watch out for the Impale, and Crash attacks. Keep up the pressure, read his movements, and he will eventually go down. Run backwards—with shield ready to block—and wait for Ornstein to attack.

Hit him one to three times and back up again. Watch out for Smough's jump attack just roll this attack. If Ornstein is difficult to hit, due to being constantly close to Smough, the pillars around the room can be used to separate them for some quick hits.

When fighting Super Ornstein , make your way behind a broken pillar one of them should be broken from the first part of the fight , while keeping him at a range. Stay behind the pillar and wait for him to spam his lightning attack. If he rushes at you, you did it wrong. You may need to move a bit to the side so your magic will shoot over the pillar, but make sure you don't get hit. Be wary that even if you get him in his lightning bolt attack, he can still stop the attack and resume his usual pattern of attacks, so be ready to pull out your shield when that time comes.

Smough is bigger, stronger, but is a lot slower than Ornstein , however is quite mobile for his size. When fighting Smough , the player must make use of their rolls and the pillars in the room.

Adapting to this style of play here will make this fight a lot easier. Make sure you have a decent shield and Quelaag's Furysword or another fire based weapon. With Super Smough , equip your lightning spear if you have one and position yourself the same way, with Smough on the opposite side of a pillar.

Run around the pillar towards him with your shield up to bait his attack. Back up to dodge his sweeps and roll to dodge his forward hammer slam. While he recovers, run around the pillar and stab him a couple times.

Rinse and repeat. The advantage of a spear is that you can hit him from further away, making more efficient use of his vulnerable recovery time. The only attack you need to be aware of is his electrified butt slam; when he jumps in the air, roll back twice and you should be fine.

By standing behind a broken pillar with enough distance between you and Ornstein, he will keep using the lightning bolt attack and you can shoot at him from a safe distance with no fear of the other attacks. Keep a good distance and hit them with about 5 or so to put them in toxic. If you can avoid dying for the duration of the battle the toxic kill will them without you even having to attack once.

After one of them dies and you move on to the super form, just repeat the strategy. Gravelord Sword will also inflict poison, but only after 4 or 5 hits in quick succession. A rare bug has been found in the PC version of the game where defeating Ornstein last does not correctly trigger the end of the boss fight. The fog walls will not disappear, the music will not stop, and while the Leo Ring will drop, you will not obtain the Soul of Ornstein nor the souls from the boss fight itself.

Quitting and reloading the game will result in the character appearing just before the fog door, entering triggers the battle again, with the same results. A confirmed way to deal with this bug if you happen upon it is to defeat Smough last instead. This bug is very rare but it appears to be persistent to the character until you manage to trigger the end of the boss fight correctly.

When I first stepped into the boss room the first thing I did was run away and fear for my life. The second time I just completely ignored him and started to kill Smough. I beat that fight in two minutes. The moral of the story is, just don't be a pussy. Besides the usual garbage camera typical of From games, it sucks that the fatty bastard covers the entire screen, so I can't see what his buttbuddy is doing next, attacks go through each other, making it impossible to react too, you'll get stunned by one and finished by the other, and they love to sidestep after most attacks so goodbye opening..

Have beaten them several times before but playing at base level now lv 6 deprived really makes the BS stick out like a sore thumb. Yeah, this fight is definitely gonna be the biggest challenge for me to overcome.

I always feared my eventual fight with these two, and the pain of making it through Anor Londo in the first place was already driving me crazy.

Up until now, the only bosses that gave me a lot of trouble were the Capra Demon and Gaping Dragon, but I managed to learn how to beat them and pressed on. I can kill Smough quickly with my lightning spear, but super Ornstein is always able to kick my ass. I may try summoning Solaire if I really have to, but my humanity is limited. All I can do is keep trying though. Yeah, maybe I just suck, or maybe I had the difficulty of this fight overexaggerated to me. But I didn't find this fight to be any more difficult than Quellag yeah, I died a few times, but this is dark souls am I crazy?

I've been flattened under Smough's gargantuan asscheeks more times than I care to count. Is it weird that I took them down in only 2 tries? Also took out Sif in one too first playthru btw.

Feel bad for my brother. He really wanted to get the dragon slayer spear, but he didn't know he have to kill ornstein last. I can't be the only one who thinks this is the worst, most unfun boss fight in the game. Not even super difficult, just so bad. This is just a theory but is ornstein the god of lightning in darksouls because we know he was around during the war and he seems to be able to do things no other knight can do Like Steal the power of smough to become stronger 2 levitate or hover And can summon lightning without any for of miracle.



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